If it isn't real, it isn't in the game.
Every mechanic mirrors a working society. These six laws are the constitution — every feature that ships must obey them.
Everything is real time
One hour in the world is one hour of your life. Local time is real local time, shifts are 8 real hours, businesses earn per real day.
The map is the real Earth
Real streets, real buildings, standing empty until citizens claim and use them. Your life begins in your own real town.
The body is a real body
Health follows real physiology — the rule of 3s: three days without water, three weeks without food, sleep every night.
Prices are real prices
$2 noodles, a $999 phone, a $180,000 city apartment, a $12M airline. $200,000 means what $200,000 means.
Everything maps to a society
If a mechanic doesn't exist in a real society, it doesn't go in. Jobs, property, education, taxes, trade — no lootboxes, no gacha.
Built in the open
The source is public. To develop Reality is to work a job in Reality — players ship features that become part of the world.
A playable society, in your browser.
Everything below is shipped and playable now — client-only, no account required, saves in your browser with optional Google cloud backup.
Real-Earth map & Street Mode
A spinning globe that becomes a 3D city with real streets and buildings — then drop into first-person Street Mode and walk them.
LIVEHealth 2.0 — a real body
Five needs led by Water, calibrated to human physiology. Your citizen self-cares (and spends) while you're away — the cost of living is real.
LIVEJobs, shifts & XP
Five careers from Courier to Software Developer. Real 8-hour shifts, level-ups, career gear with wage bonuses, education with instant XP.
LIVEThe Market
115 real-priced items across 10 categories — food to furniture to a $1.2M airline — every item does something in the loop.
LIVEBusinesses anywhere on Earth
Buy a business, place it by clicking anywhere on the planet, collect passive income per real day — with trade-route arcs between your holdings.
LIVEThe online layer
Real founder registry (exactly 2,000, atomic claims, live counter), shared world map of everyone's businesses, global net-worth leaderboard, AI Avatar Studio.
LIVEServer-authoritative world
Intents API, append-only money ledger, Postgres registry — the same simulation, but the world becomes true. The gateway to player-to-player trade.
NEXT — PHASE 1BPlayer-to-player society
Shop inventory from player businesses, player-set prices, employment contracts, land scarcity, rent, city chat — the economy inversion.
PHASE 2Beta → online world → society → civilization.
Four phases, each shipping something playable. The full plan of record lives in the repository — docs/ROADMAPS.md.
Phase 0 — Open Beta
Shipped ✓Single-player life sim on the 3D Earth: needs, jobs, market, placeable homes and businesses, passive income, offline earnings, local saves. Goal: prove the loop is fun and gather a community around the repo.
Phase 1a — The World Shows Up
Shipped ✓- Real founder registry — exactly 2,000 slots, first-come, atomic claims
- Citizen identity with automatic save migration; Google cloud saves
- Shared world map — everyone's businesses visible on the globe
- Global net-worth leaderboard · IP hometown spawn · AI Avatar Studio
Phase 1b — The Authoritative Server
In progress- Postgres replaces Blob for citizens, assets, scores
- Ledger, not balances — every dollar movement is a row
- Intents API: client predicts, server decides — same shared simulation
- Google sign-in as primary identity; anti-cheat on everything money touches
Phase 2 — Society
Planned- Player-to-player economy: player shops stock the market, owners set prices
- Employment: player businesses hire player workers at negotiated wages
- Building deeds from real OSM buildings — land scarcity, real estate, rent
- Live presence, city chat, sharding by city
Phase 3 — Civilization
Horizon- Cities with elected mayors, local taxes, public projects
- Corporations, shares, contracts between players
- Seasons and world events; real-calendar holidays localized
- Mobile wrapper · public "Federal Reserve" economy dashboard
The society builds itself.
Reality's radical part: anyone can clone the repository and, with Claude Code as their co-developer, ship features that become part of the world. Contribution is part of the fiction — to develop Reality is to work a job in Reality.
The economy lives in catalog.ts
as data guarded by invariant tests: unique ids, payback bands, affordability rules,
never-pay-to-win lint. A contributor can add fifty items without touching logic —
CI proves they didn't break the economy.
# become a builder in 30 seconds git clone https://github.com/DansiDanutz/Reality.git cd Reality npm install npm run dev # open localhost:5173 — claim your slot, # then ship the feature you wish existed.
Never for sale
In-game money, XP, health, founder slots, wage or income multipliers — nothing that moves a bar. Monetization is identity, place, and building (premium citizenship, cosmetics, real-business claims) — never advantage. This clause is public and permanent.