● Open beta — live now

Live a second life
on the real Earth.

Reality is a life simulation on a living 3D planet. Eat, sleep, work real shifts, and build businesses on real streets — in real time, at real prices, in one shared world.

First 2,000 founders receive $200,000 in-game
▶ Play free in your browser Star on GitHub
2,000founder slots, first-come
$200kfounder grant, real prices
115real-priced catalog items
1 : 1game hour to real hour
42+tests guarding the economy
Rule #1 and the design laws

If it isn't real, it isn't in the game.

Every mechanic mirrors a working society. These six laws are the constitution — every feature that ships must obey them.

Everything is real time

One hour in the world is one hour of your life. Local time is real local time, shifts are 8 real hours, businesses earn per real day.

The map is the real Earth

Real streets, real buildings, standing empty until citizens claim and use them. Your life begins in your own real town.

The body is a real body

Health follows real physiology — the rule of 3s: three days without water, three weeks without food, sleep every night.

Prices are real prices

$2 noodles, a $999 phone, a $180,000 city apartment, a $12M airline. $200,000 means what $200,000 means.

Everything maps to a society

If a mechanic doesn't exist in a real society, it doesn't go in. Jobs, property, education, taxes, trade — no lootboxes, no gacha.

Built in the open

The source is public. To develop Reality is to work a job in Reality — players ship features that become part of the world.

What's live today

A playable society, in your browser.

Everything below is shipped and playable now — client-only, no account required, saves in your browser with optional Google cloud backup.

🌍

Real-Earth map & Street Mode

A spinning globe that becomes a 3D city with real streets and buildings — then drop into first-person Street Mode and walk them.

LIVE
🫀

Health 2.0 — a real body

Five needs led by Water, calibrated to human physiology. Your citizen self-cares (and spends) while you're away — the cost of living is real.

LIVE
💼

Jobs, shifts & XP

Five careers from Courier to Software Developer. Real 8-hour shifts, level-ups, career gear with wage bonuses, education with instant XP.

LIVE
🛒

The Market

115 real-priced items across 10 categories — food to furniture to a $1.2M airline — every item does something in the loop.

LIVE
🏪

Businesses anywhere on Earth

Buy a business, place it by clicking anywhere on the planet, collect passive income per real day — with trade-route arcs between your holdings.

LIVE
🏛️

The online layer

Real founder registry (exactly 2,000, atomic claims, live counter), shared world map of everyone's businesses, global net-worth leaderboard, AI Avatar Studio.

LIVE
⚖️

Server-authoritative world

Intents API, append-only money ledger, Postgres registry — the same simulation, but the world becomes true. The gateway to player-to-player trade.

NEXT — PHASE 1B
🤝

Player-to-player society

Shop inventory from player businesses, player-set prices, employment contracts, land scarcity, rent, city chat — the economy inversion.

PHASE 2
The roadmap

Beta → online world → society → civilization.

Four phases, each shipping something playable. The full plan of record lives in the repository — docs/ROADMAPS.md.

Phase 0 — Open Beta

Shipped ✓

Single-player life sim on the 3D Earth: needs, jobs, market, placeable homes and businesses, passive income, offline earnings, local saves. Goal: prove the loop is fun and gather a community around the repo.

Phase 1a — The World Shows Up

Shipped ✓
  • Real founder registry — exactly 2,000 slots, first-come, atomic claims
  • Citizen identity with automatic save migration; Google cloud saves
  • Shared world map — everyone's businesses visible on the globe
  • Global net-worth leaderboard · IP hometown spawn · AI Avatar Studio

Phase 1b — The Authoritative Server

In progress
  • Postgres replaces Blob for citizens, assets, scores
  • Ledger, not balances — every dollar movement is a row
  • Intents API: client predicts, server decides — same shared simulation
  • Google sign-in as primary identity; anti-cheat on everything money touches

Phase 2 — Society

Planned
  • Player-to-player economy: player shops stock the market, owners set prices
  • Employment: player businesses hire player workers at negotiated wages
  • Building deeds from real OSM buildings — land scarcity, real estate, rent
  • Live presence, city chat, sharding by city

Phase 3 — Civilization

Horizon
  • Cities with elected mayors, local taxes, public projects
  • Corporations, shares, contracts between players
  • Seasons and world events; real-calendar holidays localized
  • Mobile wrapper · public "Federal Reserve" economy dashboard
Built in the open

The society builds itself.

Reality's radical part: anyone can clone the repository and, with Claude Code as their co-developer, ship features that become part of the world. Contribution is part of the fiction — to develop Reality is to work a job in Reality.

The economy lives in catalog.ts as data guarded by invariant tests: unique ids, payback bands, affordability rules, never-pay-to-win lint. A contributor can add fifty items without touching logic — CI proves they didn't break the economy.

# become a builder in 30 seconds
git clone https://github.com/DansiDanutz/Reality.git
cd Reality
npm install
npm run dev
# open localhost:5173 — claim your slot,
# then ship the feature you wish existed.

Never for sale

In-game money, XP, health, founder slots, wage or income multipliers — nothing that moves a bar. Monetization is identity, place, and building (premium citizenship, cosmetics, real-business claims) — never advantage. This clause is public and permanent.